Συνέδρια

1. A browser-based educational game with adaptivity, ICICTE 2013

2. Simple arithmetic lessons through an adaptive snake game, CITS 2013

3. Learning addition by playing an adaptive game with coins, IISA 2013

4. Use of digital Guess Who Board Game in teaching English, IISA 2014

5. Playing, learning, extending: educational "Guess Who" game that is renewable by a teacher, IISA 2015

6. An Online Adventure Game for Teaching Math, IISA 2016

7. Adaptivity in scenarios in an educational adventure game, IISA 2017 (best paper award)

8. Incorporating quizzes into a 3D educational game calling web services, EdMedia 2018

9. A Web-based Application for Innovative Hospital Appointment Scheduling using Neural Network, IISA 2018

10. Intelligent Tutoring Systems and Transparency: The Case of Children and Adolescents, IISA 2018

11. FSP Creator: A novel web service API creator of fuzzy students progress profile, IISA 2018

12. Smart educational games and Consent under the scope of General Data Protection Regulation, IISA 2019

13. Which is better for learning a web-based educational application or an educational game, SPECTS 2019

14. Evaluating the use of fuzzy logic in an educational game for offering adaptation, CITS 2019

15. Fuzzy states for dynamic adaptation of the plot of an educational game in relation to the learner’s progress, IISA 2020 (best paper award)

16. Synchronous and Asynchronous Learning Methods under the light of General Data Protection Regulation, IISA 2020

17. Adaptive quizzes using fuzzy genetic algorithm, IISA 2023

Επιστημονικά περιοδικά

1. FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game, Multimedia Tools and Applications, 2019

2. Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games, Intelligent Decision Technologies, 2021

3. Cognitive-based adaptive scenarios in educational games using fuzzy reasoning, Knowledge-based Systems, 2022

Κεφάλαια βιβλίων

1. Automated Decision Making and Personal Data Protection in Intelligent Tutoring Systems: Design Guidelines, Knowledge-Based Software Engineering: 2018 (JCKBSE 2018)

2. Authoring technological and platform independent learning material and student's progress profile using web services, Knowledge-Based Software Engineering: 2018 (JCKBSE 2018)